Media Appearances
Over the years, Liam Erven has been featured in numerous podcasts, interviews, and articles discussing accessible gaming, game development, and the importance of inclusive design in the gaming industry.
YouTube Features
Lighthouse for the Blind
YouTube Interview
Featured discussion about accessible gaming and the work of L-Works in creating games for the blind and visually impaired community.
Watch InterviewGaming Accessibility Discussion
YouTube Interview
In-depth conversation about the challenges and solutions in accessible game design.
Watch InterviewPodcast Features
Eyes Closed, Mind Open - Audio Games with Liam Ervin
Podcast Episode #06
Deep dive into audio game development and the unique challenges of creating engaging experiences without visual elements.
Listen on Apple PodcastsAdventure Mind Podcast
Episode #114
Discussion about adventure gaming accessibility and the evolution of inclusive game design.
Listen to EpisodeImaginary Worlds Podcast - Playing Blind
Special Episode
An exploration of how blind and visually impaired players experience virtual worlds and gaming narratives.
Listen to EpisodeAudio Games Discussion with Liam Erven
Podcast Interview
Comprehensive discussion about the audio gaming landscape and future developments in accessible entertainment.
Listen on Apple PodcastsPower Plays, Pixels, and Potential - Tony Geb Podcast
Spotify Exclusive
Liam Erven discusses accessible gaming, education, and AI in the context of modern game development.
Listen on SpotifyArticles & Written Media
Blind games: The next battleground in accessibility
Polygon Feature Article - August 2013
An in-depth feature from Polygon exploring the world of accessible gaming and the developers who are making gaming inclusive for everyone.
Read on PolygonMedia Inquiries
Interested in having Liam Erven as a guest on your podcast, show, or for an interview? We'd love to hear from you!
Topics of expertise include:
- Accessible game development and design
- Audio-first gaming experiences
- Inclusive technology and software development
- Assistive technology solutions and implementation
- Teaching technology and educational technology
- The history and evolution of accessible gaming
- Community building in niche gaming markets
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